(FB2) Fundamentals of Audio and Video Programming for Games : 9780735619456

Recordings & Event Resources Forums Rides & Lodging Board (FB2) Fundamentals of Audio and Video Programming for Games : 9780735619456

  • This topic is empty.
Viewing 1 post (of 1 total)
  • Author
    Posts
  • #13173 Reply
    Matthew Dietz
    Guest

    Fundamentals of Audio and Video Programming for Games
    by Peter Turcan, Mike Wasson

    πŸ”₯ Fundamentals of Audio and Video Programming for Games – Click Here πŸ”₯

    • Author: Peter Turcan, Mike Wasson
    • Language: english
    • Format: paperback, 400 pages
    • Publisher: Microsoft Press
    • Release date: November 12, 2003
    • ISBN: 9780735619456 (073561945X)

    About The Book

    Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD β€” and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity β€” and take your game players to spectacular new 3-D worlds!

    Discover how to:

    Mix mono, stereo, and 3D sound β€” and add special effects Create reverb and other environmental sound effects Stream multiple sounds, create buffers, and get tips for optimizing audio performance Seamlessly render video cut scenes onto 3D animations Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more Learn video mixing techniques β€” and write your own compositors to invent one-of-a-kind effects Control hue, saturation, contrast, and brightness settings for video Create AVI movies from Direct3D animation Produce professional-quality content from raw audio and videoGet code, special effects files, and eBook on CD CD Features:

    Reusable C++ source code Seven DirectSound samples, including High5, Cacophony, and Rumpus 3D SFX Nine DirectShow samples, including TeeVee, Puzzle, AlphaBurst, and Pixellator Tool to create 5.1 or 6.1 sounds from mono or stereo wave files Catalog of copyright-free audio and video Fully searchable eBook A Note Regarding the CD or DVD

    The print version of this book ships with a CD or DVD. For those customers purchasing one of the digital formats in which this book is available, we are pleased to offer the CD/DVD content as a free download via O’Reilly Media’s Digital Distribution services. To download this content, please visit O’Reilly’s web site, search for the title of this book to find its catalog page, and click on the link below the cover image (Examples, Companion Content, or Practice Files). Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to booktech@oreilly.com.

    PDF ebook Fundamentals of Audio and Video Programming for Games by Peter Turcan buy. MP3 Fundamentals of Audio and Video Programming for Games on PC on Audible. Hardback book Fundamentals of Audio and Video Programming for Games Peter Turcan download on Amazon.

Viewing 1 post (of 1 total)
Reply To: (FB2) Fundamentals of Audio and Video Programming for Games : 9780735619456
Your information: